Hi,
I'm using Get Axis Vector and Smooth look At Direction to make a controller for a star fox style ship controller. It kind of works but I'd like for the vertical axis mulitplier to be reversed.
I would make a seperate fsm for the vertical input but the Vector 3 variable for horizontal axis locks the X rotation. X is what I need to rotate for vertical.
Is there a better way to do this?
Thank you so much for ideas.