I'm putting together a full-body awareness camera system, so when you're in first person mode and you look down, you see your chest and feet, etc. I'm moving the camera to a Game Object that's a child of the head bone on every frame, which works for the most part. The problem is that the camera is also moving dependent on the animation, which isn't what I want. If I only move the camera to that targets position and not update it every frame that works fine, but as soon as my character moves I get some clipping since the animation has forward leaning when moving forward.
A solution to this would be to update only the z-axis position every frame, but I'm not sure how to Get and Set only that float. It seems that those Actions require all 3 float positions. Any thoughts?
Thanks!