Im creating a camera system that switches from 3rd person to 1st with a key press. On my 1st Person State, I have a 'Get Position' to store the head bone in a vector 3, world space. Then I have the 'I Tween Move To' to move the camera to that vector, also in world space. That works fine until my character begins to move. I'm assuming as soon as the "Move To" begins, it only remember the location of the bones position before movement, so after the time delay the camera is now behind the character. Any thoughts on how to have the "Move To" vector update in real-time before it finishes?
Thanks.