Hello
I have a gameObject prefab which I'm trying to make loop through 3 different animation clips. I have 3 states, each with a "play animation" action, and a "mouse pick 2D event" action to transition between the states (see pic).
However, once I run the game, whenever I click the game object, it enters an infinite loop through the three states (after just one click).
How can I make the click reset after the transition from one state to the next?
Thanks to anyone who can help!