Im moving my camera along predefined spots. Once the camera moves, I want to use mouselook action as a LookAt for the the main camera.
The camera angle reset everytime the action is triggered and Z rotation is reset to 0 also.
I Have tried a modified version of the action from here
http://hutonggames.com/playmakerforum/index.php?topic=1719.0that fixes the angle reset on the start, but still, the Z rotation goes to 0.
I have also tried to to group the camera into a box to have the camera I want but with a 0,0,0 parent in rotation. Doing that, the action simply doesnt work.
If anybody knows how to do a simple LookAt with playmaker, please share that knowledge. If there is something Im doing wrong, feel free to point that out. If you know a package with that feature in the asset store that works with playmaker feel free to tell me.