Hi,
yeah, you are right, saving arrayLists isn't ideal with room properties as is ( within PlayMaker supported custom actions for Photon, cause photon rooms properties can host any types of data including arrayLists, if done in c#).
I don't have a ready solution for this unfortunatly. what's coming up when 1.8 will be out is support for the turn based photon server in PlayMaker, and I worked a lot with ArrayMaker for this, and so I'll be transfering what I can from this project back to Photon realtime solution over time. So it's coming
and, indeed it's not trivial, because I need to account for all types of variables that can be stored in an ArrayList, making serialization a nightmare... so indeed not that easy as it seems to support, unless a c# guru steps in with some tricks
I would appreciate this so much
Bye,
Jean