playMaker

Author Topic: Open 360Player from UnityApp  (Read 2390 times)

pietwelve

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Open 360Player from UnityApp
« on: November 17, 2015, 11:50:12 PM »
Hi,
I'm creating a king of 3D interactive Interface for ios in Unity.
The basic idea is to choose (pick) among several plans (standing for videos) in this Unity App, and to lunch the 360player with the chosen video.
I guess the 360player can't be opened in unity so it would be lunched as an external App.
Is the operation possible with Playmaker ?
Hope my explanation is clear enough ...
Thanks a lot
Alain


pietwelve

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  • Posts: 70
Re: Open 360Player from UnityApp
« Reply #1 on: November 30, 2015, 04:03:38 PM »
Hi,
I know this is a very general question i'm asking... D'ont know if there is no answer because there is no solution or because this is a too easy/stupid question !?
Anybody has a clue for opening/lunching an external App with playmaker ?
Jean perhaps ?
Thanks !

play_edu

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Re: Open 360Player from UnityApp
« Reply #2 on: December 01, 2015, 06:02:07 AM »
Hi

Try This. If it is Help You.
https://www.assetstore.unity3d.com/en/#!/content/20454

best Regards,
play_edu
« Last Edit: December 01, 2015, 06:14:33 AM by play_edu »

pietwelve

  • Junior Playmaker
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  • Posts: 70
Re: Open 360Player from UnityApp
« Reply #3 on: December 01, 2015, 01:24:41 PM »
Hi, thanks very much for you answer.
It's a good track ! I'd need an ios (not android) version though. But i will look in a new direction thanks to you.
Best Regards

pietwelve

  • Junior Playmaker
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  • Posts: 70
Re: Open 360Player from UnityApp
« Reply #4 on: December 01, 2015, 01:37:07 PM »
I found some script solutions here : http://forum.unity3d.com/threads/android-ios-launch-from-within-a-unity-app-another-unity-app.222709/
I still need to test them though ...