playMaker

Author Topic: General Organisation  (Read 1403 times)

Gida

  • Playmaker Newbie
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  • Posts: 48
General Organisation
« on: November 18, 2015, 09:43:27 AM »
Hello,

I want to make bigger Presentation. My Flowchart has around 18 Screens which represents one Topic. What do you say is the best way to organize mutiple scenes with several Statemachines?

Is there a way to set all States to start like in a "reset" Button?

Is there a way, to make one Huge Statemachine which hides, or unhides all the stuff in your Scene to reveal the next Scene. Or is it better to load the scenes? Will it be more Time consuming?


How to make the whole thing usabel for touch and mouse as well?

Any more things to consider?

Greetings :)

djaydino

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    • jinxtergames
Re: General Organisation
« Reply #1 on: November 18, 2015, 04:40:40 PM »
Hi,
when you load or restart a scene the states  will start on the start state
and the variables are reset. but global variables are not..
you can also use global transitions and send event to "restart" on a certain state

you can hide/un-hide stuff in several ways, for example you can use "Activate Game Object" to activate / deactivate a game object and the fsm on it

to put everything into 1 scene or into different scenes depends on how big your game is... for example if you would have a 3d game with several different maps to explore this would take a long time to load all at once...

if you use different scenes, your levels are easier to manage also

there are touch actions available and some custom actions on the EcoSystem

there are also some assets for more advanced touch, that have PM actions supported or that are available in the forum.

Gida

  • Playmaker Newbie
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  • Posts: 48
Re: General Organisation
« Reply #2 on: November 19, 2015, 04:19:39 AM »
Very Kind of you. This helps a lot!!!!

Thanx, and Greetings :)