Author Topic: Animation Events  (Read 929 times)


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Animation Events
« on: December 03, 2015, 03:25:51 PM »
I'm looking into Animation Events, so far I've figured out that the gameobject that has the Animator on it requires exactly one FSM on it also.
I see this big list of available functions, some which can take strings. The wiki only defines one (SendEvent(String)). How can I use some of these other ones? Eg SendRemoteFsmEvent.

It might be awesome to have an Animation Event function called SetVariable which takes a variable name(string) and value (int/float/)
« Last Edit: December 03, 2015, 03:40:31 PM by thatnzguy »


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Re: Animation Events
« Reply #1 on: December 03, 2015, 10:38:21 PM »

 Check out the PlayMaker event proxy wizard :)