Hello all,
First post - Just bought Playmaker to make my life easier with my new hobby.
I was learning C# and as any beginner does, received errors in my scripting, while browsing the asset store I saw Playmaker and thought I'd take the plunge.
I am wanting to learn how to create android games that are 2d. I have made a few practice games analyzing other peoples scripting for games like Flappy Bird, Angry birds & Candy Crush. I have a few other basic games that I have made for my son to play memory games etc. Nothing too adventurous.
How would I start using Playmaker? I have watched some videos - IOS fundamentals but that whole UI is different to what mine looks like as from what I can tell that is running on an older version of Unity.
Can anyone point me in the direction of any tutorials in regards to messing with the Playmaker and what it can do for me in terms of replacing the scripting.
I tried messing around and setting one of my Flappy bird assets to flap until Touched in which case it goes into the hit animation however I couldn't get past the Event set-up in the FSM.
I don't have the "Send Event" touch_ended, Touch_moved that were in the IOS funda Video 08.
My end goal is to recreate the 3 games I have previously made with Playmaker only.
How does Playmaker tie into Animations and how does it trigger them?
My future goals are to make an Incremental game via playmaker rather than scripting only and an RPG different mini-games as the battles.
Thanks for any help in advance - You should see me floating around the forums from now on.