Author Topic: Keeping FSM changes during Playmode  (Read 3040 times)


  • Playmaker Newbie
  • *
  • Posts: 6
    • View Profile
Keeping FSM changes during Playmode
« on: November 28, 2015, 09:32:35 PM »
Hi all,

My first post here, great community and support you guys have. : )

I was just wondering if anyone else uses this trick whereby you are working on an FSM in playmode and want to keep the changes after exiting playmode.

Basically while working and making changes to an FSM in playmode and you want to keep those changes, you make a prefab of the Object and then exit playmode.

The object in your scene loses the FSM changes but the prefab object keeps them. Then you just copy over the FSM from the prefab version over to the scene version and delete the prefab. And now all the work put into the FSM while in playmode is not wasted. : )

Are people already doing this and if so does it cause any problems down the line? Please let me know.

Also, if this has already been mentioned in the tips section please let me know and I will delete this post.


  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: Keeping FSM changes during Playmode
« Reply #1 on: December 01, 2015, 01:20:57 PM »
Neat trick.