FSM1 on my object does a trigger enter event that adds all colliding objects to a game object array.
I have a Array List Send Event to Game Objects node setup in FSM2 that's triggered every X period of time.
This doesn't currently work. When I go to select the Send Event, it only lists events that are local to this fsm and not the list of global events. If I give this object the global event I want to fire I then get red text that indicates "Event not used by this state or any global transition."
I attempted to shortcut this by using the workaround stated here:
http://hutonggames.com/playmakerforum/index.php?topic=2952.0which removes the red text however upon running the fsm gets to this action and then just sits on it.
If I add a transition out of this node with the event I want and connect it to another node within this FSM then it will proceed, however none of the objects that are in the array appear to get the event.
I'm not sure if I'm using the action incorrectly or there's something deeper that's not quite working right.