TLDR; Which Properties can be set with UnityEngine.Transform variables?
I am creating a scene where a Car is displayed in 3D. The car is parent to many 3D components each interacteable (mouse pick, follow mouse).
Now after picking apart the car, I'd like to right click a component and have it "reset" back to it's original spot, when the car first loaded.
I am currently storing the local transforms of the car components into a UnityEngine.Transform Variable (via Get Transform Action). The variable I call "StartingPosition".
Now I want to use "Set Property" to set the transform of a GameObject with the transform information stored within the "StartingPosition" variable so that the object returns to it's... well: Starting Position.
Since there is no "Set Transform" action I am trying to figure this out using "SetProperty"
Any idea which property uses which variable for getting and setting local transforms?