Could not find much documentation online for getting proper rumble functioning in Unity (even without Playmaker), so decided to tinker around with the XInput example scene.
I was able to make an XInput Rumble action that doesn't rely on a 3rd party input system such as InControl or ReWired.
- Controls left motor (low frequency) and right motor (high frequency) independently
- Option to disable rumble w/ a bool
- Set to only activate on Windows platform to prevent fsm's hanging/crashing on the unsupported library
Requires XInputDotNetPure.dll and XInputInterface.dll in the project (also attached) You can also download from their
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