Author Topic: Egg Catch  (Read 946 times)


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Egg Catch
« on: December 14, 2015, 09:36:02 AM »
Hi all,

I have been building a replica of the egg catch game from the M2H example that was created sometime ago. To understand it, I have coppied the playmaker and have come to an issue that I was wondering if I could get some help for.

In the example, it uses the action 'GUILayout Int Label' I am wondering if there is anyway to move the GUI object with a set position or anything like that so I can put a different GUI label on the other side of the screen at all?

Thanks in advance. 


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    • Bzilla Games
Re: Egg Catch
« Reply #1 on: December 14, 2015, 10:39:36 AM »

I haven't checked the example, but if its related in anyways. you can use Tweening?
Bzilla Games "Education with a Tickle!"
Qbucket Games "Voxel Games"