Hi,
In code, I'm looking to create a new GameObject and with it a PlayMakerFSM that has an initial set of States and Events. I can do this via the editor fine by using the Paste Template functionality but I couldn't find a way to achieve this via code? I can SetTemplate just fine but I would like each FSM instance to be unique.
p.s When using a Template in the editor, I always receive a 'Click To Edit' in the main state graph window and this never goes away, even if I click. Looks like a bug!?