I think I am missing the basic idea on how to use triggers or colliders with projectiles.
I have a projectile that I am moving with Translate.
I use Trigger Event on the Projectile, with Collide Tag as Player, to Send Event - this works fine, for the player.
However, for the walls, it just won't work - the projectiles just go right through.
How do I set up the walls?
For the walls: I've tried Trigger Event, set as trigger, not as trigger, with and without a collider, untagged, with a tag, using the Collision Event action, even using different 3d geometry. But I'm making no headway. Thoughts?
Thank you!