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Author Topic: Observed scripts have to implement IPunObservable  (Read 1088 times)

ardangn64

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Observed scripts have to implement IPunObservable
« on: November 03, 2020, 12:25:10 AM »
Hi I have getting one of those IPunObservable errors which I am seeing a lot of here...
so if you see the error msg 'Red' is the name of the player that joins the room, its fine initially, but when a second player enters these 999+ endless errors pop up and the second player doesn't have his name shown in the Hierarchy or Game.

in the second image you can see that I have all the needed playmaker fsms being observed.

I threw in all the components:
Playmaker Photon Game Object Proxy
Playmaker Photon Proxy
Playmaker Photon View
Photon View
(honestly i have no idea what all these 'Playmaker Photon' components do)
« Last Edit: November 03, 2020, 12:27:46 AM by ardangn64 »

jeanfabre

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Re: Observed scripts have to implement IPunObservable
« Reply #1 on: November 04, 2020, 01:49:29 PM »
Hi,

- Which Pun version are you using?

- does the demo I provided on the ecosystem works? try on an different dedicated project to not mess up your current project.

Bye,

 Jean

ardangn64

  • Playmaker Newbie
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  • Posts: 7
Re: Observed scripts have to implement IPunObservable
« Reply #2 on: November 05, 2020, 01:57:28 PM »
Hi Jean
Using PUN 2
I tried using demo but it gets that 'Hold on GUIView.repaintall...' thing when you try to build and hangs the project, so didnt try again...