Hi
I have a game which uses an object which is used in different positions in world space. I created a object and want it to track my character and remain vertical whilst doing this action. Ive used the LookAt script and works ok when my objects axis matches the world space axis on XYZ.
However, all i have done is made a copy of the object and rotated it to face upside down but i want it to remain upside down and track the player. But when i go an run the game it instantly flips the object back facing up right and hen tracks he player. Why is this? I thought the principal would work for any rotated object.
Hope im making sense. Ive attached a diagram to explain further.
Nick