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Author Topic: Public UnityEvent Variable  (Read 2793 times)

cwmanley

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Public UnityEvent Variable
« on: December 31, 2015, 02:35:23 AM »
//public UnityEvent OnPlaymakerEvent;


I think it would be great for making reusable FSMs. I apologize if its already on the radar.

Thanks

AlexanderAnderson73

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Re: Public UnityEvent Variable
« Reply #1 on: January 20, 2016, 06:01:23 AM »
I think the same. I would appreciate this feature as well and I thinks it's a new idea.
I am the top manager of Polish project dieta do domu katowice. If you are interested in Polish business, I can help.

jeanfabre

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Re: Public UnityEvent Variable
« Reply #2 on: January 20, 2016, 06:25:56 AM »
Hi,

-- what is the connection between reusable Fsm and Unity Events?

-- Have you looked at Fsm Templates? you can create a Template and have an Fsm point to a Template Reference, making indeed fsm reusables. It requires few tricks and has some constraints, but I use them often, they indeed provide incredible flexibility.


 Bye,

 Jean