I need to crawl through my project's PM components and modify parameter values in specific actions in prefab assets and in scenes via an editor script. I know how to do editor scripts, I am just having trouble accessing the list of actions in the FsmState object. The Actions property is always null even though I know the state has actions.
The console reports the following error:
get_actions: Fsm not initialized: Wait
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmState:get_Actions()
Anybody got a working example of doing this that can get me started?
Thanks,
Shawn