playMaker

Author Topic: Controller move?  (Read 2665 times)

Grave_sts

  • Playmaker Newbie
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  • Posts: 24
Controller move?
« on: March 12, 2012, 02:50:48 AM »
Hey all~

I'm creating a point and movement system, using playmaker and  locomotion. The locomotion works fine - and the playmaker action is similar to the point and click tutorial on this site. The problem I'm having is that move towards state causes my player to ignore collision and walk through geometry with colliders, which is super odd. I read up on this error and some people suggested the controller move. I tried this but now when I click the character teleports into space somewhere. The camera is in a FPS view - should I approach this differently?

Any suggestions would be greatly appreciated :)
Thanks in advance~

justifun

  • 1.2 Beta
  • Sr. Member
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  • Posts: 280
Re: Controller move?
« Reply #1 on: March 12, 2012, 02:32:48 PM »
Yeah "move towards" seems to ignore collisions.... try "translate" instead and it should work. (set your Z value as the distance speed he will move each frame to move "forward" and then use something like "smooth look direction" to re orient itself towards where you clicked as the target point.






Grave_sts

  • Playmaker Newbie
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  • Posts: 24
Re: Controller move?
« Reply #2 on: March 14, 2012, 03:25:13 AM »
Thanks will go it a go :)