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Author Topic: UnityAds for Unity 5  (Read 3072 times)

jeanfabre

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UnityAds for Unity 5
« on: September 18, 2015, 05:57:59 AM »
Hi Everyone,

 so you know can find proper support for Unity 5 UnityAds on the Ecosystem.



You'll need UnityAdsShowAd for sure and covers all the feedback you need to know if the user watched it, skipped or if the video failed. It will wait for ads to be ready if not, and exposes everything from zoneId to Gamer Id ( for more complex setup).

 Bye,

 Jean

xhidnoda

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Re: UnityAds for Unity 5
« Reply #1 on: December 06, 2015, 06:21:26 PM »
Hi...
not that is not working , but does not show even the test mode.

Here my setup...can anyone helpme? pls? ???

jeanfabre

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Re: UnityAds for Unity 5
« Reply #2 on: December 07, 2015, 10:56:47 AM »
Hi,

 you have none on both your ids when initializing...

You need to inform the framework of your ids, you can find them in the "advanced tab" of the Ad service Inspector.

 Which version of Unity are you using? the latest is strongly recommanded, as the Ad framework changed a lot, and this set of actions only work with 5.2+

I need to make a video, as the process is totally coutner intuitive and very misleading within Unity Service Inspector.
 
 Bye,

 Jean

xhidnoda

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Re: UnityAds for Unity 5
« Reply #3 on: December 07, 2015, 11:16:45 AM »
Ok...that is my problem...my unity version, i use 5.0.3

The 5.2.X is not a good version for my code.

So...i move to admob ad i guess.  :'(

thanks Jean!

jeanfabre

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Re: UnityAds for Unity 5
« Reply #4 on: December 09, 2015, 12:11:46 PM »
Hi,

 I strongly advice you move with Unity versions at least using 5.2+, 5.3 is here already and 5.0 is going to get tricky to publish on mobile very soon.

 Bye,

 Jean

szomaza

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Re: UnityAds for Unity 5
« Reply #5 on: January 15, 2016, 03:23:10 AM »
Hi Jean,

1.
I followed your tutorial: https://www.youtube.com/watch?v=tgVEfkNleaQ
but could only get failed state on Android device, which has Internet connection.
In Unity it works (shows the blue test ad screen), also shows "ad is ready" on device but when the ad should be loaded it goes to failed state, does not show the test ad.
Any idea what to check or try to fix this?

2.
You mention at 11 min. that before showing an ad one must check for online internet status. Is this the only/best way to do it with playmaker? : http://hutonggames.com/playmakerforum/index.php?topic=4699.0

Thanks in advance,
szomaza

jeanfabre

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Re: UnityAds for Unity 5
« Reply #6 on: January 15, 2016, 03:40:38 AM »
Hi,

 1: there is another thread where a member provided a modified action that seems to do the job, as soon as I have tested it myself I'll put it up on the ecosystem.

http://hutonggames.com/playmakerforum/index.php?topic=11934.msg56123#msg56123

2: check : http://hutonggames.com/playmakerforum/index.php?topic=4699.msg22096#msg22096 however it seems it doesn't work well on android.


Bye,

 Jean