I was reading a discussion at
with another user and he went down the path of using photon. However i do not wish to do that.
Pre-Release Discussion Question:http://hutonggames.com/playmakerforum/index.php?topic=12060.msg56238#msg56238I have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network.
I was hoping someone could help me in regards to
spawning objects.
I want the
player to be able to '
pick up, '
drop and '
spawn objects /
prefabs.
Below is a link from unity wiki and an exert that explains what i need.
"With the server authoritative system of the Unity Network System, networked objects with NetworkIdentities must be “spawned” by the server using NetworkServer.Spawn(). This causes them to be assigned a NetworkInstanceId and be created on clients that are connected to the server"
http://docs.unity3d.com/Manual/class-NetworkIdentity.htmlHere is a Request for a "NetworkServer.Spawn()" Action.http://hutonggames.com/playmakerforum/index.php?topic=12061.msg56239#msg56239Thank you