I could really use another option on a float compare action right now... we have equal, less than, greater than... but what I really need right now is Within...
I'm spawning two objects near each other, and if their Y values are within a certain range, I want it to pick a new Y value to spawn at... so within would have a space to input a number, say 3... and if the comparison comes within 3, send an event to choose another Y value.. this would keep objects from being right next to each other...
Is this already achievable? Is this easy enough that someone could cook this up real quick?