Hi, I need to use actually a lot this action in my game, I managed until now to use workarounds to it, but the Ecosystem variant of Look At2 is not working as it is meant to.
The local coordinates are not working on updates, they get scrambled and it looks weird. I built a little setup on the border of my scene to replicate the issue.
Yesterday I also updated playmaker and Unity, everything is running smooth but the issue is still there.
My knowledge of C# and the Unity api is to small to actually understand where the issue lays.
In the attached screenshots you can see the setup of the fsm the simple hierarchy, and actually how it works well when the parent object is not rotated and how it gets wrong when i rotate the parent.
I have hope!
Long life to playmaker!
Thanks in advance,
Pivetta