Author Topic: state.Fsm != ActiveFsm error  (Read 1243 times)


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state.Fsm != ActiveFsm error
« on: January 26, 2016, 11:38:15 AM »
So I seem to be getting the state.Fsm != ActiveFsm problem, even though it seems to have happened a few years back in this post,

I have never gotten this issue until recently.

I have submitted a bug report already, I am writing this topic as my finding of a temporary solution on how to bypass the error.
Once you click play and then stop again the error seems to only apply to the active FSM when the play and stop was activated. So my solution was to click stop and then select a different game object with a different FSM and state then go back to the FSM and state you where currently working. I have tested this multiple times and it works for me.

Alex Chouls

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Re: state.Fsm != ActiveFsm error
« Reply #1 on: January 26, 2016, 01:51:34 PM »
If you're using Unity 5.3, please update to 1.8.0 to fix this issue.

Update and import the latest version in the Asset Store.

Open the Welcome Window:
Main Menu > PlayMaker > Welcome Window

Go to Install PlayMaker, and install 1.8.0.