[SOLVED] Just make sure your using
Playmaker v1.8.0f40 (Beta) and not the older versions with the newest Unity 5.3.1. There's always a measure of risk. so expect, bugs and crash's. Despite all that Alex is
on his toes.
This is a strange one. The only reason I'm not pulling my hair out of place is because the functionality is still working. My setup is s follows. I am using an old asset that is no longer supported on the store called Virtual Controls Joystick Suite. (Its reliable please don't point the finger) But rest assured this issue can be replicated using "ANY" GUI extension you may have in your tool box. Iv'e created a very simple C# script to extract the Raw Axis Data from a uGUI joystick. This script outputs the X,Y and Z data in the inspector. I simply use the Get Property action from my script and store that information inside a Vector 3 Every Frame. Everything works fine.
Once I stop the game all the values reset to None (Object). But then I hit play and the they return to my original settings.
Iv'e been doing this Play Stop process all day and return the same results. I am using the new Unity 5.3 with the latest play maker 1.7.8.4. This is a Unity 5 error because Ive tested with all the same parameters using Unity 4.6 The get/set properties are just fine! Please fix this!
If you would like a brief 15 second video demonstration just ask.