Author Topic: [SOLVED] Why add a "finish" event to "smooth look at direction"?  (Read 1219 times)


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[SOLVED] Why add a "finish" event to "smooth look at direction"?
« on: February 01, 2016, 10:22:41 PM »
I was trying a third person controller I'd made on a new project using Playmaker, but the character would not face the direction it was walking. After spending way too much time trying to fix it, I noticed the new "smooth look at direction" has a finish event. I can see that can be useful sometimes, but why not just add another action instead of completely replacing the current action? I had to replace that script with an older version of the "smooth look at direction" script from another project.
« Last Edit: February 10, 2016, 03:10:31 PM by Alex Chouls »

Alex Chouls

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Re: Why add a "finish" event to "smooth look at direction"?
« Reply #1 on: February 01, 2016, 11:33:49 PM »
Sorry about that, we caught this in 1.8.0 and for Unity 4.x, but it looks like somehow it got into for Unity 5.x.

The "proper" version of the action has a Finish checkbox that defaults to false to preserve the original behaviour. We work to preserve the original behaviour when updating actions, but sometimes something slips through. We also consider adding a new action instead, but too many variants of an action can get confusing/messy.

Anyway, I've fixed the version for Unity 5.x so it will be in the next update.
« Last Edit: February 01, 2016, 11:39:45 PM by Alex Chouls »