Got the chance to test on Unity v5.3.2, and now we'll see how little I understand the programming terms to use
I've published a game. I'm embarrassed.
This is a blank project, with only PlayMaker installed.
Under the Main Camera, I create Empty (is this an object?) and then create an FSM on this.
Adding a Float Interpolate action, fill in some values, press play then stop it.
Change the value of From Float from say, 2 to 3, and get the SetDirty: Missing Owner message I mentioned previously.
If I then press play and stop, if I return to the action the value has been reset to 2.
Alex, I hope you can make sense of my nonsense and it helps