Hi All,
I am facing one strange issue. I have a player game object with about 15 FSMs. One of the FSMs is a very small one. It defects one trigger and update on count. However, I am seeing that this FSM does not fire when I start the game and playmaker editor window is closed. After some trial and error I noticed that it fires when I keep my playmaker editor window open. Now when I start the game, this FSM fired. Now if I close the window, then also it works.
Not sure why do I have to keep the playmaker editor open the first time.
Has anyone come across this issue earlier?
I am attaching a screenshot of the FSM.
Regards,
Siloni