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Author Topic: uGui Pause Menu using playmaker  (Read 1524 times)

qiqete

  • Playmaker Newbie
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  • Posts: 6
uGui Pause Menu using playmaker
« on: February 11, 2016, 10:16:45 AM »
I have:
-2 MenuButton
-1 PauseCanvas with some buttons

I want to set the PauseCanvas active when I press the MenuButton1. And then I want to press the MenuButton2 to Disable the PauseCanvas.


So i have:
-An FSM to the PauseCanvas
Start --->State1 (It sets the PauseCanvas to be disabled at the start)

-The MenuButton1
Start --->State1  |  UGUI/ON CLICK --->State 2 (Sets the PauseCanvas and MenuButton1 to be disabled/Set the MenuButton2 to be active)

-The MenuButton2
Start --->State1  |  UGUI/ON CLICK --->State 2 (Sets the PauseCanvas and MenuButton1 to be active/Set the MenuButton2 to be disabled)

qiqete

  • Playmaker Newbie
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  • Posts: 6
Re: uGui Pause Menu using playmaker
« Reply #1 on: February 11, 2016, 10:18:22 AM »
It should be so easy, I know how to do it with c# and js but since I'm learning using the playmaker I want to have all the project done with it.

Thanks.

replikant

  • Playmaker Newbie
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  • Posts: 42
Re: uGui Pause Menu using playmaker
« Reply #2 on: February 13, 2016, 04:22:52 PM »
so what is not working?