Author Topic: Building a Simple Loading screen  (Read 1510 times)


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Building a Simple Loading screen
« on: February 15, 2016, 01:26:05 PM »
So - I have been trying to build the simplest loading screen imaginable. As, although my game is fairly small it conceits of a menu screen and one slightly more chunky scene.

I thought I would create a new scene (that just has the word loading on it). then use the action Load level, with dont destroy on load checked, to keep the scene with the canvas in view. Alas, this did not work....sooo,

whats the simplest way to build a loading screen utilizing playmaker (if its even possible). ?


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Re: Building a Simple Loading screen
« Reply #1 on: February 15, 2016, 02:38:55 PM »
Doesn't need to be a separate scene. In the first scene you would create a Canvas that is on the top sorting layer. Make a panel that covers up everything beneath it, and put the word loading on it. Enable it when you want to tell the viewer things are loading, and disable it as soon as its done loading.


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Re: Building a Simple Loading screen
« Reply #2 on: February 23, 2016, 04:45:30 AM »
If you are a beginner (like me), i think it's actually much easies to do it via separate scene for loading. Why hasn't it worked out for you, where is the problem?