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Author Topic: FloatRadical, FloatPower and a Audio Case Study  (Read 2401 times)

cwmanley

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FloatRadical, FloatPower and a Audio Case Study
« on: January 21, 2016, 11:44:22 PM »
Actions are on the Ecosystem or https://snipt.net/cwmanley/

The Audio Case Study takes one note(Middle C) and plays all twelve notes.

Actions are also included in the package.

Please let me know if there are any issues.

Unity 5.3  PM 1.8 Beta

Thanks

Edit: Changed the example to a One Octave Keyboard using a World Space Canvas.
« Last Edit: January 23, 2016, 11:40:04 AM by cwmanley »

dudebxl

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Re: FloatRadical, FloatPower and a Audio Case Study
« Reply #1 on: January 22, 2016, 07:37:24 AM »
Hi,
can you explain a bit better what is audio case study. I am not understanding what it is.

Thx  :D

cwmanley

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Re: FloatRadical, FloatPower and a Audio Case Study
« Reply #2 on: February 17, 2016, 11:16:36 PM »
Does the new example help?

I was thinking about a game similar to Peggle, where the ball and score reflect a musical note.

Thanks dudebxl  :)

dudebxl

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Re: FloatRadical, FloatPower and a Audio Case Study
« Reply #3 on: February 18, 2016, 09:04:58 AM »
Thx.. I still need to download it.. give me time..  :P