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Yes. When i set the value to 1, it keeps at bottom.
Quote from: johannastephen on February 24, 2016, 11:27:51 AMYes. When i set the value to 1, it keeps at bottom.I'm confused, isn't that what you want? That's the way messaging apps typically work. Can you post a screenshot of the problem, or desired behaviour...
Hi, It's because you need to scroll the content itself, not actually trying to control the scrolling using the scrollbar itself. I don't think there is a custom action for this tho ( use SetProperty action for now). I'll come up with an action tomorow.Bye, Jean
Hi, sorry, I just realized the action was made already uGuiScrollRectSetNormalizedPositionIt's in the ugui package already, Sorry about the wait!Bye, Jean
Hi, Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etcI'll make an example if you don't succeed. Bye, Jean
Quote from: jeanfabre on February 26, 2016, 10:08:32 AMHi, Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etcI'll make an example if you don't succeed. Bye, JeanThank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f. I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.Thank you.
Quote from: johannastephen on February 26, 2016, 01:16:59 PMQuote from: jeanfabre on February 26, 2016, 10:08:32 AMHi, Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etcI'll make an example if you don't succeed. Bye, JeanThank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f. I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.Thank you.It didn't work. It still jumps. Here is my capture:Where am i doing wrong?
Quote from: johannastephen on February 27, 2016, 05:25:55 AMQuote from: johannastephen on February 26, 2016, 01:16:59 PMQuote from: jeanfabre on February 26, 2016, 10:08:32 AMHi, Starts with an empty scene and build it from scratch starting with simple content, then complexify using prefabs, etc etcI'll make an example if you don't succeed. Bye, JeanThank you, Jean. You're so kind. I guess that problem is scrollrect's smooth movement. When i use uGui Set Normalized Position and it doesnt reach at 0f value. Because the next state is active and the 2nd state i spawn objects again. For that reason a new one spawns, but scrollrect is still not at 0f. I write a custom action for getting normalized value for scrollrect. Now i can be sure about the value. (wtih Float compare action) You can implement my custom action in EcoSystem.Thank you.It didn't work. It still jumps. Here is my capture:Where am i doing wrong?Jean, i dont succeed. I tried ScrollRect velocity. But it doesnt work. I write another 2 custom actions for ScrollRect Velocity. You can also implement these actions to EcoSystem.Can you help me? Take a look my vid.