I'm trying to use playmaker to create footstep sounds for my first person controller, which is a javascript. I managed to do it using get buttons, but that of course causes issues when strafing and moving forward or back at the same time. So I want to do it by checking the speed of the character controller.
Right now I'm storing the velocity of the first person controller using the Store Magnitude in the Get Axis Vector action (that's what it should do, right? I read it somewhere on here), but I can't figure out how to actually use that variable.
So basically, I want to do "if velocity is greater than X, switch to run state". Not sure if I'm thinking about it the wrong way, or if I'm just missing something.