So lets say I have a simple legacy animation of a cube moving across the screen. And I have 4 different cameras that I can change between via some Unity buttons.
When we go to Camera 1, 2, 3 or 4... I want to be able to adjust the camera view with the R mouse button and orbit around whatever the main target might be... in this case the cube.
I have found some old threads that seem like they might do what I want but am not sure if they're still relevant given how old they are.
Any advice on the simplest way to do this with Playmaker?
Thanks!