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Author Topic: DXT Compress Texture  (Read 1904 times)

dudebxl

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DXT Compress Texture
« on: March 02, 2016, 10:51:35 PM »
From Unity docs:
Compress texture into DXT format.

Use this to compress textures generated at runtime. Compressed textures use less graphics memory and are faster to render.

After compression, texture will be in DXT1 format if the original texture had no alpha channel, and in DXT5 format if it had alpha channel.

Passing true for highQuality parameter will dither the source texture during compression, which helps to reduce compression artifacts but is slightly slower.

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« Last Edit: March 02, 2016, 10:59:59 PM by dudebxl »