playMaker

Author Topic: Virtual Reality with InstantVR  (Read 2141 times)

Passer VR

  • Playmaker Newbie
  • *
  • Posts: 1
  • Virtual Reality software components
    • View Profile
    • Passer VR
Virtual Reality with InstantVR
« on: February 19, 2016, 01:34:37 AM »
I am happy to announce that InstantVR Advanced has PlayMaker support in version 3.3 and higher.
(You can use InstantVR Free without programming too, but it is limited to a walking/looking around avatar and it does not have PlayMaker support.)

InstantVR provides an uniform interface to a growing number of VR devices:
  • Oculus Rift
  • Samsung Gear VR
  • Google Cardboard
  • Game controllers
  • Mouse/keyboard input
  • Microsoft Kinect*
  • Leap Motion*
  • Razer Hydra*
  • VicoVR*
* requires InstantVR Advanced

These devices and combinations of them can be used to drive an avatar in a virtual world. In the Advanced version your avatar can interact with objects using gaze selection or by grabbing the objects.

Videos:
InstantVR introduction tutorial
Using PlayMaker with InstantVR Advanced
Full body tracking with multiple sensors

More information can be found on my site PasserVR.com and support pages

The InstantVR Free and Advanced assets can be found here:

I am looking forward to your feedback and are open for your suggestions!
« Last Edit: February 28, 2016, 12:33:36 AM by Passer VR »
Pascal Serrarens
Passer VR

Twitter: @PasserVR
Facebook: PasserVR

3d_Artist1987

  • Beta Group
  • Full Member
  • *
  • Posts: 157
    • View Profile
Re: Virtual Reality with InstantVR
« Reply #1 on: February 19, 2016, 02:55:46 AM »
Great news!!!! :) :)