For awhile I've been trying to get keys on a keyboard to work as a replacement for mouse clicks in a simon says game.
I have a separate FSM on the games manager to deal with a send event set to a global event on a cube so the player can send it back to the manager. So the manager is structured like this video manager below. Except I added global transitions instead of additional touch base scripts found in sebasrez example project as well as bool test.
The current set up for the managers FSM.
https://db.tt/lJhDGgoshttps://db.tt/r7DyT86Thttps://db.tt/lbIzrFBVhttps://db.tt/u4XMZDWyWhy is it that the keys don't respond the same way to the manager the same way clicking does in the video?