Just finished making a pause menu for my game (which is first person), but I'm having trouble figuring out how to freeze the camera when the player pauses. Right now I'm setting the rotations to zero, which does freeze it, but of course it snaps the camera to the zeros rather than keeping it in place. I thought about trying to store the rotations of the camera as variables and snap to those, but it seems like there could be a simpler way of doing it... Anyone know of anything?
Edit: Just remembered the sound as well.. is there way to pause all audio, or would I just have to turn off the audio listened in fpc? Can you access specific components of a game object with playmaker? That would solve my first problem as well, because then I could just turn off mouse look.