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Author Topic: Custom action editor using FsmVariablePopup?  (Read 955 times)

MrCrinkle

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Custom action editor using FsmVariablePopup?
« on: March 17, 2016, 02:46:02 PM »
I'm trying to make a custom editor for an action and I'd like to have functionality similar to the default editor for Fsm variables. I'm assuming I'm supposed to use FsmEditorGUILayout.FsmVariablePopup, but I can't get it to work. Mainly I'm not sure what to put for the GameObject parameter, since I'm editing a template that's not attached to a GameObject.