playMaker

Author Topic: Problems with Navmesh in Playmaker  (Read 1505 times)

justinaylor

  • Playmaker Newbie
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  • Posts: 1
Problems with Navmesh in Playmaker
« on: January 12, 2016, 02:42:10 AM »
So I'm trying to create a point and click character controller that works with navmesh in playmaker. I've gotten it to "work", the problem is the rotation. The character always rotates slowly around as he moves, and it looks bad. I've turned the angular velocity up crazy high but that doesn't really help. I want the character's turns to be sharp and quick. Is there any way of doing this that doesn't involve disregarding the rotation from nav mesh and hooking something up on my own. Also, while I'm on the subject, what would be the best way to make it so that the nav mesh speed controls only the float of my mecanim blend tree? Any advice would be helpful. Thanks guys!  :)

Justin

  • Junior Playmaker
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  • Posts: 58
Re: Problems with Navmesh in Playmaker
« Reply #1 on: March 20, 2016, 04:06:10 AM »
For the character rotating slowly - Have you tried turning up the acceleration? It works for me.  Not sure about mecanim blend tree, maybe check out NavMeshAgent actions for getAgentMaxSpeed?