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Author Topic: Hierarchy view not working after reimporting Playmaker [SOLVED]  (Read 1816 times)

Fat Pug Studio

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Hierarchy view not working after reimporting Playmaker [SOLVED]
« on: December 25, 2016, 11:00:35 AM »
Hi guys, this is kinda like two questions in one.

ProCamera2D actions can't be seen in Playmaker anymore, and any FSM that has them now reports that there is a missing action. I tried the famous reimport all button that never helps anything, so neither did it now. Yes, scripting define symbols are all set in the build settings.

I tried deleting Playmaker and importing it again, but after i restart Unity my hierarchy view messes up.



I tried doing it twice, and it messed up the view both times. I have a backup, so maybe some advice on how to fix the ProCamera2D actions issue or the reimport issue?

Making a new project is not quite the solution, i don't know how to transfer everything. I'm using latest Playmaker version and Unity 5.3.5f
« Last Edit: January 08, 2017, 10:45:32 AM by krmko »
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Re: Hierarchy view not working after reimporting Playmaker (ProCamera2D too)
« Reply #1 on: December 25, 2016, 03:24:45 PM »
I tried upgrading to the latest version of Unity, then reimporting Playmaker using this guide: https://hutonggames.fogbugz.com/default.asp?W624

When i restart Unity, there's no Playmaker present, no Playmaker in Plugins folder, and no Playmaker in the Main Menu, no FMS's, no nothing, it's simply not present. When i try importing it again from the Asset Store, it says that all the assets from the package are in the project.
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Re: Hierarchy view not working after reimporting Playmaker (ProCamera2D too)
« Reply #2 on: December 29, 2016, 06:18:53 AM »
What the hell is going on?



Action can be seen, but it reports a missing action?

I ran Load All PlayMaker prefabs and Update All Loaded FSM's, but nothing  >:( >:( >:(
« Last Edit: December 29, 2016, 06:20:34 AM by krmko »
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Re: Hierarchy view not working after reimporting Playmaker (ProCamera2D too)
« Reply #3 on: January 03, 2017, 04:50:42 AM »
I got this sorted out, the hard way unfortunately.
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