Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(221,74): warning CS0618: `UnityEngine.EventSystems.PointerEventData.worldNormal' is obsolete: `Use either pointerCurrentRaycast.worldNormal or pointerPressRaycast.worldNormal'
Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(226,76): warning CS0618: `UnityEngine.EventSystems.PointerEventData.worldPosition' is obsolete: `Use either pointerCurrentRaycast.worldPosition or pointerPressRaycast.worldPosition'
Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldOnValueChangeEvent.cs(36,53): warning CS0618: `UnityEngine.UI.InputField.onValueChange' is obsolete: `onValueChange has been renamed to onValueChanged'
Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldOnValueChangeEvent.cs(50,45): warning CS0618: `UnityEngine.UI.InputField.onValueChange' is obsolete: `onValueChange has been renamed to onValueChanged'
Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldScreenToLocal.cs(65,59): warning CS0618: `UnityEngine.UI.InputField.ScreenToLocal(UnityEngine.Vector2)' is obsolete: `This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.'
Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(21,40): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(45,78): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(55,60): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'