playMaker

Author Topic: Mouse 3d Plane Drag - world position changes when creating parent  (Read 1555 times)

MH

  • Playmaker Newbie
  • *
  • Posts: 5
Hi there,

I used Mouse 3d Plane Drag to create a jigsaw puzzle. I got everything working really well, but now, in order to scale and position the entire puzzle, I created an empty Game Object and parented everything to it.

However, when I scale or re-position this Parent Game Object, Mouse 3d Plane Drag now uses the centre of the Parent as the World 0,0 position. This causes any picked up objects to be offset from the finger touch.

I'm not sure why creating a Parent object overrides the actual world 0,0 position?

Any tips would be appreciated.

Thanks a lot!