hey guys,
I have an fsm with 3 states, each one is supposed to move a navmesh agent to a different object, so state 1 move to object 1 on arrival go to state 2 and move to object 2 on arrival go to state 3 and move to object 3.
The problem is that the agent goes to object 3 straight away, the graph fires immediately to state 3.
I tried set agent destination, set agent destination as game object with agent move and checking distance (if distance =0 fire to next state)… but it fires straight to state 3.
Any help? Am I doing something wrong?