Newb question:
A have a global bool that controls when I want to start and stop the rotation of a cube. Listening for the bool to change, I then check the bool and then either tell it to Rotate 10 degress per second, every frame; OR it should set the rotate value to 0 and Per Second or EveryFrame is checked off (to stop it.)
Question - I notice when I fire off the Rotate action, I don't know how (or if I can) Finish off the state. I want it to start the Rotate action, and then continue back the the listen for Bool Change. Right now it just sits at Rotate, stopping the whole FSM.