playMaker

Author Topic: Particle System Emit Issues  (Read 1610 times)

mTruly

  • Junior Playmaker
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Particle System Emit Issues
« on: April 26, 2016, 02:08:34 PM »
Unity 5.3.4f1/PM 1.8

I'm trying to use the Particle System Emit action to control emission of particles... but it's not working for me.

If I have a simple scene where the particle system emission is set to 1 per second and the PM Particle System Emit action is set to 10.

When in Editor mode the stream of particles move along in a straight line (a cone emitter with 0 angle) but when in PLAY mode the particle stream disappears and there are some particles created on the base of the emitter but they don't look like 10 per second (it's hard to tell as they're no longer moving and all bunched up).

Does the Particle System Emit action work with the latest Unity particles?


All this brings up larger questions.

The Unity particle system has many settings and I'm wondering what the state of Playmaker action support of these settings is?  It seems only some of the settings are controllable by PM actions?

Are there other actions available that support Unity particles more?

Are other particle systems better supported via Playmaker?  (I have TCparticles and it has some Playmaker actions but the asset itself has been buggy and doesn't seem to be supported very well).

Thanks for any ideas!