First off, I am using Unity 5.3 and PlayMaker 1.8.
Step 1: When important just the base PlayMaker 1.8 package, my console remains clear with no errors.
Step 2: When I install the Mecanim addon package I receive these two errors:
Assets/PlayMaker Animator/Scripts/PlayMakerAnimatorStateSynchronization.cs(106,49): error CS0103: The name `SwitchState' does not exist in the current context
Assets/PlayMaker Animator/Scripts/PlayMakerAnimatorStateSynchronization.cs(119,49): error CS0103: The name `SwitchState' does not exist in the current context
How can I resolve this? I opened the problematic script in Visual Studio and the "Quick fix" was to add this at the end of the script:
private void SwitchState(Fsm fsm, FsmState _fsmState)
{
throw new NotImplementedException();
}
The console errors went away but I have my doubts that was viable fix.